Towards a citywide media to help Chicago make itself SAFE
THERE ARE MANY CONCEPTIONS OF CIVIC MEDIA. Our focus is on uses of Chicago mainstream media in
SINCE THE EARLY 1990'S Chicago Civic Media (CCM) has designed, pilot-tested and implemented new uses of Chicago's community and mainstream media: uses capable enabling Chicagoans and City Hall to realize universally desired goals like good schools and safe schools.
IN A DIGITAL AGE, when modern communications technologies have equal power to divide or unify Chicagoans and their leaders, CCM works to create media capable of connecting and unifying Chicagoans productively.
SOME CCM MEDIA FORMATS connect not some but ALL Chicagoans - citizens and city leaders alike - in the pursuit of universally desired goals, like good schools and safe neighborhoods.
In Chicago, civic media creates a rule-governed level playing field for Black Lives Matter activists and members of the Fraternal Order
Mainstream Media Collaborations. To this end, CCM's print and electronic formats enable citizens and public officials to work constructively with each other. CCM's focus on mainstream media - especially network TV - is unique. Where other Civic Media groups restrict their outreach to audiences of small or at best modest size, CCM, having worked for decides with smaller audience, now works with the mainstream media that are the primary channels through which Americans and their elected leaders communicate - or fail to communicate - with each other.
Depolarization. The expressly issue-centered focus of our civic media formats serves to depolarize America's presently candidate-centered political discourse system. At the national level in particular, where left and right are engaged in a civic (if not civil) war, these formats work to create a common ground - a level playing field - on which all Americans can listen to and learn from each other.
Voter-driven civic media games and the great voter-driven game of democracy. CCM's most compelling formats take the form of televised, issue-centered, rule-governed games whose contested searches for best solutions to a given issue are decided by viewer votes, as on televised game shows like American Idol. Winning solutions, decided by viewer votes with the input of elected leaders along the way, are passed on to governments for their review and possible enaction. The de-polarized political discourse that arises from these issue-centered, voter-driven games is intended to complement and co-exist with the presently polarized political discourse that has arisen from the great voter-driven game of American democracy .